Posted by on April 6th, 2011 at 12:56 am

If you haven’t seen it already, you need to check out Underline Entertainment’s StarCraft 2 parody of Paper Planes! I think it is very well done and if you like it, you can buy the song for $1.29 from their website, http://underlineent.com.

Lyrics: Show ▼

Source: Teamliquid.net

Posted by on April 2nd, 2011 at 2:29 am

Blizzard is making a new StarCraft game for the console that lets you use body motions to control the game! Check out the cool video above to see it in action!

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Posted by on April 1st, 2011 at 12:42 pm

New StarCraft II patch 1.4.11 is coming out soon! This patch has a lot of new features and balance changes. Read the patch notes below:

Ultimate Grandmaster League

A new league has been added! Ultimate Grandmaster represents the top one player in each region. Do you have what it takes?

General

  • Players who do not type “GG” before quitting a game will receive an automatic loss for bad manners.
  • Players who are winning a match and type “GG” on behalf of their opponent will automatically surrender.
  • Players with Battle.net accounts registered with the first and last name David Kim will now receive an automatic 20% reduction to all stats.
  • The Dance Studio has been added to the game! Teach your units new dances by purchasing them with your bonus pool. Show off to opponents, impress your friends!
  • Leagues & Ladders
    • In addition to losses, wins are now also no longer shown. Instead, players will see Jim Raynor giving them a thumbs-up after every match regardless if they win or lose.
    • To balance the issue of Zerg under-representation and Terran over-representation in the upper ladder brackets, the names of these two races have been switched. This should result in higher “Zerg” representation and lower “Terran” representation.
    • To keep queue times low, you can now face off against AI players when playing ladder games!
      • Bronze: Very Easy
      • Silver: Easy
      • Gold: Normal
      • Platinum: Hard
      • Diamond: Very Hard
      • Master/Grandmaster: Insane
      • Ultimate Grandmaster: You
  • Maps
    • Two new maps have been introduced to support macro-play! Both maps include 30 expansions, and it will take approximately 5 minutes for a scouting unit to reach an opponent’s starting base.
    • Due to its extreme popularity, two additional versions of Delta Quadrant have been added to the 1v1 map pool to increase a player’s likelihood to queue for this map.
    • To better support community maps, destructible rocks, line of sight blockers, and high yield minerals will now automatically be added into maps that do not have them.
    • Destructible rocks have been added to all base and expansion locations in all maps, including starting base locations.
    • To help lesser known maps get more exposure, there is now a 1-hour cooldown before you can play the same custom map again.

Battle.net

  • To make Battle.net friendlier, all players will automatically be placed in the same Voice-Chat channel upon logging in to Battle.net. Voice-Chat is defaulted back to “On” and volume to maximum every time the game is started.

Balance

  • PROTOSS
    • Hallucinated units now deal damage equivalent to the unit they replicate.
    • Due to the effectiveness of Force Field, it is now a High Templar ability which must be researched from the Templar Archives.
    • Sentries now begin play with Psi Storm.
    • Colossi now have 5 legs. They just looked kinda weird with 4.
    • Whenever a Phoenix performs the barrel roll animation, it cannot be damaged by any attacks.
    • Carrier (new unit) is now available from the Stargate.
    • To better match their namesakes, Phoenixes will now always revive 5 seconds after being “destroyed”.
    • Protoss players that are matched against another Protoss player will automatically start the game with 4 Gateways and Warp Gate tech researched.
    • Due to lack of appreciation by players, the Mothership has been surgically altered to be sleeker and more visually appealing, and has been renamed to the Cougarship. The Cougarship will automatically gravitate toward enemy units that have been in play for 18-21 minutes and attempt to bring them back to the nearest friendly base.
  • TERRAN
    • The Thor has been reverted to its original pre-beta size. Ramp widths on all maps have been increased by 5x to accommodate this change.
    • Due to a recent popular all-in strategy, SCV health has been decreased from 45 to 15.
    • Marines and Marauders now attack while moving. We felt this functionality was a lot of fun on the Phoenix and wanted to add it to some of the less popular Terran units.
    • Battlecruiser movement speed increased from 1.875 to Ludicrous Speed.
    • The Ghost can no longer be produced. Once a Ghost’s progress bar is partially complete it will be postponed indefinitely.
    • To better balance Terran defensive structure options we are adding the Drakken Laser Drill from the single player mission “The Dig” to the Terran tech tree. Its stats will remain the same and will cost 400 minerals and 200 Vespene gas with a 45 second build time.
    • Flying buildings now crush any non-massive units and Protoss Force Fields when landing. This effect can destroy friendly units.
    • Bunker
      • No change.
    • To encourage further tournament use, MULEs will now instantly destroy all units in their path when being called down.
  • ZERG
    • Zerg players have begun to spread creep regularly during gameplay. To counter this, the speed of Zerg units has been decreased by 50%.
    • Zerg eggs now reflect the size of the unit that is being produced.
    • Zergling
      • Now hatch in batches of 4 to help create more of a swarmy feeling.
      • Cost reduced to 25 minerals for each batch.
    • Infestor Neural Parasite ability is no longer channeled and has an unlimited duration.
    • To bring the Queen’s Spawn Larvae ability in line with MULEs and Chrono Boost, Spawn Larvae can now be set to auto-cast.
    • The Hatchery/Lair/Hive no longer auto-spawn Larvae. Each Larva must be individually queued and produced from this structure. Each Larva now also has a cost of 2 Supply.
    • Because the Protoss and Terran have mechanics to circumvent cliffs, we felt it was unfair for the zerg. As such, Banelings are now able to roll up and down cliffs. This upgrade is combined with Centrifugal Hooks, and build time on the upgrade has been increased by 10 seconds.
    • Banelings splash now inflicts damage on friendly units.
    • Banelings now automatically detonate when they touch any other unit or building, including friendly banelings.
    • Ultralisk Cavern tech requirement changed from Hive to Hatchery. For obvious balance reasons Ultralisks no longer crush forcefields.
    • Due to lack of use, the Lurker has been removed from the game.

Bug Fixes

  • Gameplay
    • Fixed a bug where Terran players were able to lose a game.
    • Fixed a bug preventing Planetary Fortresses from lifting off.

Source: Battle.net Forums

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Posted by on April 1st, 2011 at 2:43 am

I think it’s time for a new refreshing color change for icyHell.net! This site has always had blue as the main color in the design… but I’m getting tired of it. I have decided that pink will make this site look a whole lot better than ever. So here it is, icyHell.net – pink version!

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Posted by on March 31st, 2011 at 7:15 pm

Blizzard released a new StarCraft 2 patch today that fixes a few bugs. The patch notes are below:

StarCraft II: Wings of Liberty – Patch 1.3.1

Bug Fixes

  • Fixed an issue where, in some situations, players would not be notified they received an achievement.
  • Fixed an issue where the Leagues & Ladders showcase boxes were not updated correctly.
  • Fixed an issue where, under certain circumstances, the “Return to Game” button in the main menu would not function properly.
  • Fixed an issue where the new observer UI features would not function correctly on custom maps.

Posted by on March 22nd, 2011 at 4:08 pm

Patch 1.3.0 has been in the Public Test Region for about 3 weeks so far, and it is finally ready to be unveiled for the normal game servers! Turn on StarCraft 2 for it to automatically download the new patch, and go play! The full patch notes are in the spoiler below.

StarCraft II: Wings of Liberty – Patch 1.3.0Show ▼

Posted by on February 26th, 2011 at 12:16 am

There is now patch 1.3.0 on the StarCraft II Public Test Region! A ton of changes are in this update, including Grandmaster League, improvements to the Custom Games section, changes to the Observer/Replay user interface, and more. Check out the spoiler below for the full patch notes.

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Posted by on February 18th, 2011 at 8:13 pm

Bug Fixes

  • Fixed an issue that prevented players from loading in-mission campaign saves created while patched at version 1.2.0.
    • *Note* As a result of this fix, in-mission campaign saves created while patched at version 1.2.1 will no longer be usable.

Thanks Elliot for submitting the news.

Posted by on February 15th, 2011 at 9:02 pm

StarCraft II: Wings of Liberty – Patch 1.2.1

General

  • Matchmaking has been updated to better match players queuing with pre-made teams in 2v2, 3v3, and 4v4 brackets.

Bug Fixes

  • General
    • Fixed an issue where the title of a conversation window was scaling rather than truncating.
    • Fixed an issue where the Match History score screen was displaying “Null” for the map info for all games played before Patch 1.2.
    • Fixed an issue that would sometimes cause players to be improperly disconnected from a game.
    • (Mac) Fixed an issue that would cause the Control key to become stuck when holding Control and minimizing the game window, then going back to the game window and attempting to use Control+1 to create a control group.
  • Maps
    • Fixed an issue with foliage that would die and become visible through the fog of war when a player spawned as zerg.
  • StarCraft II Editor
    • Fixed an issue where copied-and-pasted units were not set to the correct height in-game.
    • Fixed an issue where the table view scroll-bar position was reset when switching objects.
    • Fixed an issue where secondary sort priorities were not working properly. Model name is now the secondary sort so that models are listed in alphabetical order after being sorted by the mod they are contained in.

Posted by on January 11th, 2011 at 2:09 pm

Yes, the big patch we’ve been waiting a long time for is finally out! This patch 1.2.0 has tons of changes to StarCraft II, and Battle.net too, including: Battle.net chat channels, Master League, and stalemate detection. We have been able to test this patch on the PTR server, but now it is finally released for the normal servers. You can check out the patch notes below in the spoiler, and get on SC2 and start playing!

StarCraft II: Wings of Liberty – Patch 1.2.0Show ▼