Posted by on February 15th, 2011 at 9:02 pm

StarCraft II: Wings of Liberty – Patch 1.2.1

General

  • Matchmaking has been updated to better match players queuing with pre-made teams in 2v2, 3v3, and 4v4 brackets.

Bug Fixes

  • General
    • Fixed an issue where the title of a conversation window was scaling rather than truncating.
    • Fixed an issue where the Match History score screen was displaying “Null” for the map info for all games played before Patch 1.2.
    • Fixed an issue that would sometimes cause players to be improperly disconnected from a game.
    • (Mac) Fixed an issue that would cause the Control key to become stuck when holding Control and minimizing the game window, then going back to the game window and attempting to use Control+1 to create a control group.
  • Maps
    • Fixed an issue with foliage that would die and become visible through the fog of war when a player spawned as zerg.
  • StarCraft II Editor
    • Fixed an issue where copied-and-pasted units were not set to the correct height in-game.
    • Fixed an issue where the table view scroll-bar position was reset when switching objects.
    • Fixed an issue where secondary sort priorities were not working properly. Model name is now the secondary sort so that models are listed in alphabetical order after being sorted by the mod they are contained in.

Posted by on January 11th, 2011 at 2:09 pm

Yes, the big patch we’ve been waiting a long time for is finally out! This patch 1.2.0 has tons of changes to StarCraft II, and Battle.net too, including: Battle.net chat channels, Master League, and stalemate detection. We have been able to test this patch on the PTR server, but now it is finally released for the normal servers. You can check out the patch notes below in the spoiler, and get on SC2 and start playing!

StarCraft II: Wings of Liberty – Patch 1.2.0Show ▼

Posted by on December 22nd, 2010 at 10:31 pm

If you still have not tried out StarCraft II, you may now rejoice because Blizzard has released the StarCraft II Demo for everyone to download, free of charge. It has no time limit and does not expire. This demo lets you play the first three missions of single player, and also has a skirmish mode against a computer opponent.

Download the demo here: https://us.battle.net/account/sc2-demo.html

Tip from: Elliot Yoon

Posted by on December 10th, 2010 at 4:10 pm

The Public Test Region has been out for about a week now, and I guess Blizzard has decided to undo a few things they’ve changed, such as the fungal growth and bunker build time changes. Other than those small undoes, this patch includes a bunch of bug fixes. The full patch note is below:

Several changes have been made to the PTR:
• Sound effects will no longer pop or cut off if buildings are rapidly selected.
• Fixed a display issue so the number of harvesters on a Vespene Geyser node will now increment correctly for all occasions.
• Using ALT-F4 during the opening cinematic will no longer crash the game.
• Fixed an issue where the auto-detection system was defaulting graphics to a lower resolution than recommended.
• Fixed a frequent Out of Memory crash for 32-bit OS systems on the PTR.
• Fixed a case where public chat channels wouldn’t show up on the list.
• Added a drop-down selector to switch channel instances.
• Chat channel throttles have been adjusted to allow for a more natural chatting experience.
• Bunker build time has been reverted to the original 35 seconds.
• Fungal Growth has been reverted to the previous functionality and can once again target air units.
• Holding down a key will once again issue multiple orders.

Source: Battle.net forums

Posted by on December 4th, 2010 at 6:06 am

Blizzard has released a pretty big StarCraft II patch today – version 1.2.0 PTR. This includes many game changes, bug fixes, and new features. One of the most wanted features since SC2 came out is now available: Chat rooms! Unit/building hotkeys are now customizable, and there is an Extreme graphics option which is higher than Ultra. Check the spoiler below for the entire patch notes:

StarCraft II Patch 1.2.0 – PTR Notes – Show ▼

Note that this patch is only for testing in the Public Test Region right now, which is a completely different server from what we were normally playing on. To play in the PTR, you need to run the “StarCraft II Public Test” shortcut icon, and you will need to create a new character. Running the regular StarCraft II shortcut icon will just bring you to your normal server that you’ve been playing on, which is still v1.1.3 as of this post’s time.

Posted by on November 9th, 2010 at 3:20 am

According to DragonDefonce from Teamliquid.net, StarCraft 2 patch v1.1.3 has come out in the Korean and SEA servers. We should expect the update in the US server later today.

StarCraft II: Wings of Liberty – Patch 1.1.3

General

  • New game categories have been added to filter Tower Defense and Tug of War custom maps.

Balance

  • TERRAN
    • Thor
      • This unit will now prioritize attacking ground combat units over Medivacs.

Bug Fixes

  • Fixed a desync that could occur when trying to watch replays that had a dependency on bank files.

Source: Teamliquid.net

UPDATE: Path 1.1.3 is live in the US server!

Posted by on November 3rd, 2010 at 1:18 pm

If you don’t like your current StarCraft 2 character name, you may now rejoice for a free character name change! Note: you only get one free name change, afterwards they might cost $10 each – like in World of Warcraft.

To change your name, log in to Account Management, click StarCraft II: Wings of Liberty in your account, and you’ll see the link for the free name change.

Source: Battle.net

Posted by on September 27th, 2010 at 9:12 pm

I’ve just read on Teamliquid.net that StarCraft II in the EU servers have just updated to a new patch, version 1.1.1. This patch only contains some bug fixes, one of them includes “fixing” the mineral boosting trick. The patch is not here yet for the US servers, but should be up soon. You can read the patch notes below:

StarCraft II: Wings of Liberty – Patch 1.1.1

Bug Fixes

  • Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
  • Fixed an issue where the Phoenix’s Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
  • Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
  • Fixed an issue where players watching older replays or saved games would experience stuttering.
  • Fixed an issue where some Mac users were unable to join games properly.

Source: www.teamliquid.net

UPDATE: Path 1.1.1 is live for the US!

Posted by on September 21st, 2010 at 12:46 pm

Yes! The new SC2 patch that everyone has been waiting for is now live! There are some nerfs for Protoss and Terran, and a buff for the Zerg Ultralisk. You can also enable an in-game clock in the settings if you want. Check out the long list of changes in the spoiler below:

Show ▼

Posted by on September 10th, 2010 at 6:09 pm

For those people who are in a college and love to play StarCraft 2, now is the time to join the Collegiate StarLeague. The CSL is where your school team will play against other schools. There are already over 130 teams registered, and if you don’t see your school listed, you can create it and tell your classmates to join! “Five 1-on-1 games of pure competitive StarCraft every week; live audience, commentators, and internet stream optional” is the formula that makes the CSL so awesome.

Registration ends on September 25th and you have to get 4-5 players in your team by October 3rd to play this season which starts on the weekend of October 16-17. Visit the CSL website to get more information: http://www.cstarleague.com